![]() ![]() Others can drain your stamina or sanity, ruin your supplies, or spawn a monster. Some storms are mild and barely affect your expedition. Various game effects, including failure penalties and the doom track, force you to place storm markers on the Adventures in play. No matter when you make your journey, you’ll encounter storms-fewer of them in summer, certainly, but this far north with an Ancient One stirring, a blizzard may occur at any time of year. The diabolical forces of nature are at work in all seasons. The sooner you can acquire the Elder Signs you need to defeat the Ancient Ones, the more likely your team will make it back to civilization alive. When the supplies are gone, all the investigators in your party will quickly lose stamina as they succumb to hunger, cold, and exhaustion. You might acquire more supplies in the first stage of your journey, but it is very unlikely you’ll find any out in the wild. In the Alaska Expedition game mode, you begin with fifteen boxes of supplies which you will consume-or lose-in the course of your adventures. No matter what time of year you travel, your team will need supplies: food, firestarters, bandages, warm clothes, and more. Omens of Ice enables you to choose whether to undertake your journey in the summer’s comparative calm, when light and comfort are more abundant, or in the stormy depths of winter, when food, light, and warmth are scarce. A winter journey is far more difficult, and you can only spend a limited number of days in the wilderness before it defeats you. This far north the difference between seasons is dramatic, marked by the severity of the storms, the extent of the ice and snow, and the amount of daylight. In general, however, the deeper into Alaska you go, the more challenging your adventures will be. As in the Streets of Arkham game mode, an investigator must enter a location before anyone may learn what awaits there. ![]() In the second stage, you enter the true wilderness of the Arctic, where lie the lairs of beasts, snowy expanses of taiga, and mines abandoned after the Klondike Rush. ![]() During the first stage, you’ll explore the more hospitable locations of the Alaskan territory, such as Anchorage, Fairbanks, and an Inuit village. The deck also shapes your journey into two stages. These new Adventures bring to life the creatures, climate, ancient magics, and native peoples of the far northwest. This expansion introduces the Alaska Expedition game mode, in which the deck of Alaska Adventures replaces the Adventure deck found in the Elder Sign Core Set. You must constantly fight not only wild animals and ravenous monsters, but frostbite, starvation, and the madness that befalls many who enter this frozen, isolated, white world. Whether you choose to travel in summer or are forced to go in winter’s dark, at every step you’ll face terrible perils, from the port of Anchorage to the forest paths and mountain passes of the interior. Omens of Ice takes you and your fellow investigators on a treacherous journey into the Alaskan wildernesses, where you must solve the mysteries of three terrible new Ancient Ones. You must brave the brutal conditions that killed thousands of prospectors, and fight ferocious creatures from this world and others, or else the cold, hunger, and ice will devastate humanity. You know all too well that the Ancient Ones are causing the weather and hunger, but this time you cannot fight them from within the Arkham Museum, or even out on Arkham’s streets. Some people complain of insatiable hunger and sometimes the newspapers even report cannibalism. Now, down in usually temperate Arkham, the winds are blowing harder and colder than ever before. Most of them perished in the ice, a few got rich, and some awoke terrible, ancient evils. Twenty years ago, during the Klondike Gold Rush, over a hundred thousand prospectors traveled deep into the Alaskan territory. And that he should be stirred by it marked the completeness with which he harked back through the ages of fire and roof to the raw beginnings of life in the howling ages.įantasy Flight Games is proud to announce Omens of Ice, an upcoming expansion for the cooperative dice game, Elder Sign. ![]() When he moaned and sobbed, it was with the pain of living that was of old the pain of his wild fathers, and the fear and mystery of the cold and dark that was to them fear and mystery. ![]()
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